[Platform: iPad] Award-winning Mt. Multiplis, is an engaging game that teaches multiplication through the commutative and distributive properties. While most multiplication apps focus on drill with digital worksheets and flashcards, Mt. Multiplis scaffolds learning to promote conceptual understanding, efficiency with multiplication strategies, and fact fluency.
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About Teachley: Mt. Multiplis
About the game:
Linka gets caught in a terrible storm while flying home after a successful treasure hunt. She escapes but her plane isn’t as lucky. Help Linka make her way through Mt. Multiplis by building bridges, unlocking treasure, and earning gems. Rebuild Linka’s plane by collecting the pieces from the greedy Crags who live on the island.
Developed by teachers and experts in children’s cognition and learning, Mt. Multiplis is an engaging game that teaches multiplication through the commutative and distributive properties. While most multiplication apps focus on drill with digital worksheets and flashcards, Mt. Multiplis scaffolds learning to promote conceptual understanding, efficiency with multiplication strategies, and fact fluency.
The Common Core State Standards expect third graders to use the distributive property when multiplying (CCSM.3.OA.B.5): “Knowing that 8 × 5 = 40 and 8 × 2 = 16, one can find 8 × 7 as 8 × (5 + 2) = (8 × 5) + (8 × 2) = 40 + 16 = 56.” Mt. Multiplis is designed to make this complex content more approachable and fun for kids. Students can think strategically, seeing how 7 x 8 is the same as 5 groups of 8 plus 2 more groups of 8.
Supports Response to Intervention programs:
Mt. Multiplis is a great tool for classroom teachers looking to differentiate instruction for students. The app is also great for parents who want to support their children’s learning.
Recommended Grades: 3rd-5th (6th-8th intervention)
Meets Common Core Math Standards:
-3.OA.A.1 -3.OA.A.3 -3.OA.A.7 -3.OA.B.5
Founded by former teachers, Teachley uses cognitive science research to create apps that teach effective learning strategies and assess what kids know within engaging games. Our team includes experts in cognition and learning, award-winning creative talent and game designers.
*This app was made possible by the US Department of Education, with funding provided by the Institute of Education Sciences’ SBIR program.